home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1999 March
/
EnigmA AMIGA RUN 35 (1999)(G.R. Edizioni)(IT)[!][issue 1999-03].iso
/
earcd
/
-archivi
/
-recent2
/
amhelios.lha
/
AmHelios
/
test_1.cpp
< prev
next >
Wrap
C/C++ Source or Header
|
1997-07-13
|
6KB
|
187 lines
////////////////////////////////////////////////////////////
//
// TEST_1.CPP - Environment Data File Parser Test Program
//
// Version: 1.03A
//
// History: 94/08/23 - Version 1.00A release.
// 94/12/16 - Version 1.01A release.
// 95/02/05 - Version 1.02A release.
// 95/07/21 - Version 1.02B release.
// 96/02/14 - Version 1.02C release.
// 96/04/01 - Version 1.03A release.
//
// Compilers: Microsoft Visual C/C++ Professional V1.5
// Borland C++ Version 4.5
//
// Author: Ian Ashdown, P.Eng.
// byHeart Software Limited
// 620 Ballantree Road
// West Vancouver, B.C.
// Canada V7S 1W3
// Tel. (604) 922-6148
// Fax. (604) 987-7621
//
// Copyright 1994-1996 byHeart Software Limited
//
// The following source code has been derived from:
//
// Ashdown, I. 1994. Radiosity: A Programmer's
// Perspective. New York, NY: John Wiley & Sons.
//
// It may be freely copied, redistributed, and/or modified
// for personal use ONLY, as long as the copyright notice
// is included with all source code files.
//
////////////////////////////////////////////////////////////
// NOTE: _NOT_WIN_APP must be globally defined for this
// program to be successfully compiled
#include <stdio.h>
#include <iostream.h>
#include "parse.h"
// Default entity directory path
static char NoEntityDir[] = "";
static Parse Parser; // World file parser
static Environ Environment; // Environment
int main( int argc, char **argv )
{
int inst_num; // Instance number
WORD surf_num; // Surface number
WORD patch_num; // Patch number
WORD elem_num; // Element number
WORD vert_num; // Vertex number
WORD list_num; // Polylist number
char *pentdir; // Entity directory path
Instance *pinst; // Instance pointer
Surface3 *psurf; // Surface pointer
ElemList *pelist; // Element list pointer
Patch3 *ppatch; // Polygon pointer
Element3 *pelem; // Element pointer
Vertex3 *pvert; // Vertex pointer
Spectra color; // Temporary color
Point3 posn; // Point co-ordinates
Vector3 normal; // Normal vector
// Get entity directory path (if any)
if (argc > 2)
pentdir = argv[2];
else
pentdir = NoEntityDir;
// Parse the environment file
if (Parser.ParseFile(argv[1], pentdir, &Environment) ==
FALSE)
return 1;
// Get environment pointer
pinst = Environment.GetInstPtr();
// Walk the instance list
inst_num = 1;
while (pinst != NULL)
{
cout << "Instance #" << inst_num++ << endl;
// Walk the surface list
surf_num = 1;
psurf = pinst->GetSurfPtr();
while (psurf != NULL)
{
cout << " Surface #" << surf_num++ << endl;
color = psurf->GetReflectance();
cout << " reflectance = [ " << color.GetRedBand()
<< " " << color.GetGreenBand() << " " <<
color.GetBlueBand() << " ]" << endl;
color = psurf->GetEmittance();
cout << " emittance = [ " << color.GetRedBand() <<
" " << color.GetGreenBand() << " " <<
color.GetBlueBand() << " ]" << endl;
// Walk the patch list
patch_num = 1;
ppatch = psurf->GetPatchPtr();
while (ppatch != NULL)
{
cout << " Patch #" << patch_num++ << endl;
cout << " area = " << ppatch->GetArea() <<
endl;
posn = ppatch->GetCenter();
cout << " center = < " << posn.GetX() << " "
<< posn.GetY() << " " << posn.GetZ() << " >" <<
endl;
normal = ppatch->GetNormal();
cout << " normal = < " << normal.GetX() << " "
<< normal.GetY() << " " << normal.GetZ() <<
" >" << endl;
color = ppatch->GetExitance();
cout << " exitance = [ " << color.GetRedBand()
<< " " << color.GetGreenBand() << " " <<
color.GetBlueBand() << " ]" << endl;
// Walk the patch element list
elem_num = 1;
pelem = ppatch->GetElementPtr();
while (pelem != NULL)
{
cout << " Element #" << elem_num++ << endl;
cout << " area = " << pelem->GetArea() <<
endl;
normal = pelem->GetNormal();
cout << " normal = < " << normal.GetX() <<
" " << normal.GetY() << " " << normal.GetZ()
<< " >" << endl;
color = pelem->GetExitance();
cout << " exitance = [ " <<
color.GetRedBand() << " " <<
color.GetGreenBand() << " " <<
color.GetBlueBand() << " ]" << endl;
pelem = pelem->GetNext();
}
ppatch = ppatch->GetNext();
}
psurf = psurf->GetNext();
}
// Walk the vertex list
vert_num = 1;
pvert = pinst->GetVertPtr();
while (pvert != NULL)
{
cout << " Vertex #" << vert_num++ << endl;
posn = pvert->GetPosn();
cout << " position = < " << posn.GetX() << " " <<
posn.GetY() << " " << posn.GetZ() << " >" << endl;
normal = pvert->GetNormal();
cout << " normal = < " << normal.GetX() << " " <<
normal.GetY() << " " << normal.GetZ() << " >" <<
endl;
color = pvert->GetExitance();
cout << " color = [ " << color.GetRedBand() << " "
<< color.GetGreenBand() << " " <<
color.GetBlueBand() << " ]" << endl;
// Walk the vertex element list
list_num = 0;
pelist = pvert->GetElemListPtr();
while (pelist != NULL)
{
list_num++;
pelist = pelist->GetNext();
}
cout << " vertex shared by " << list_num <<
" elements" << endl;
pvert = pvert->GetNext();
}
pinst = pinst->GetNext();
}
return 0;
}